Mithral Haladie

Tasha's Crucible of Everything Else - Volume 1 p. 67 (Homebrew),

Type
Melee Weapon
Rarity
uncommon
Weight
2
Damage
2d4
Damage Type
slashing
Properties
sutileza, especial, a dos manos, cuerpo a cuerpo

Description

Haladie are double-bladed polearms that rely on the user's dexterity to keep them in constant motion.

Mithral is a light, flexible metal. If a weapon normally has the Heavy property, the mithral version doesn't. If a weapon normally has the Finesse property, the mithral version also has the Light property.

Special: Whirl. When you are wielding the haladie in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with haladie. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, haladie Source: Tasha's Crucible of Everything Else - Volume 1 p. 67 (Homebrew), Heliana's Guide to Monster Hunting - Part One p. 122