Oceanic Claw

Tal'Dorei Campaign Setting: Reborn p. 199,

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
2
Damage
1d6
Damage Type
slashing
Properties
ligera, especial

Description

A claw is a simple, bladed melee weapon worn as a glove.

This elegant weapon is adorned with engravings depicting leaping dolphins and drifting jellyfish. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and you ignore the normal penalties on ranged weapon attacks while using this weapon underwater. While holding the weapon in front of you with both hands, you have a swimming speed of 30 feet. Additionally, while you hold the weapon, you can use an action to cast the water breathing spell. Once this property is used, it can't be used again until the next dawn.

Special: Attached. You can't be disarmed of this weapon, but donning or doffing the weapon takes an action. You can use a hand equipped with a claw to hold items, but can't attack with the claw while doing so. Additionally, you have disadvantage on attack rolls using other weapons held in your clawed hand.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: simple, claw Source: Tal'Dorei Campaign Setting: Reborn p. 199, Heliana's Guide to Monster Hunting - Part One p. 122

Modifiers

weapon attacks +1

weapon damage +1