Oceanic Hoopak

Tal'Dorei Campaign Setting: Reborn p. 199 (Third Party),

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
2
Damage
1d6
Damage Type
piercing
Range
40/160
Properties
cuerpo a cuerpo, munición, especial, sutileza, a dos manos

Description

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

This elegant weapon is adorned with engravings depicting leaping dolphins and drifting jellyfish. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and you ignore the normal penalties on ranged weapon attacks while using this weapon underwater. While holding the weapon in front of you with both hands, you have a swimming speed of 30 feet. Additionally, while you hold the weapon, you can use an action to cast the water breathing spell. Once this property is used, it can't be used again until the next dawn.

Special: When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, hoopak Source: Tal'Dorei Campaign Setting: Reborn p. 199 (Third Party), Dragonlance: Shadow of the Dragon Queen p. 188

Modifiers

weapon attacks +1

weapon damage +1