Orostead Iced Tea (Very Rare)
The Griffon's Saddlebag: Book Two p. 133 (Third Party)
- Type
- Potion
- Magic
- Yes
- Rarity
- very rare
Description
The rare Orostead iced tea is a specialty alcoholic beverage, which tastes better than its common variety, that gives a beneficial effect with each sip. When made, a tea has enough for 6 + 1d4 sips before it's used up, instead of a single use. You can take a sip as an action. When you take a sip of this potion, roll a d8 and consult the table below instead to determine which one of the following benefits you gain. Once you've gained a benefit from the table, you can't gain that same benefit again until you finish a long rest.
Very Rare Orostead Iced Tea:
| d8 | Effect |
|---|---|
| 1 | For 1 hour, you gain a +2 bonus to Strength ability checks and saving throws, as well as attack and damage rolls for weapons that use Strength. |
| 2 | For 1 hour, you gain a +2 bonus to Dexterity ability checks and saving throws, as well as attack and damage rolls for weapons that use Dexterity. |
| 3 | You gain 2d10 + 20 temporary hit points. |
| 4 | For 1 hour, you gain a +2 bonus to Intelligence ability checks and saving throws. If Intelligence is your spellcasting ability, you also gain a +2 bonus to your spell attack rolls and spell save DC for the duration. |
| 5 | For 1 hour, you gain a +2 bonus to Wisdom ability checks and saving throws. If Wisdom is your spellcasting ability, you also gain a +2 bonus to your spell attack rolls and spell save DC for the duration. |
| 6 | For 1 hour, you gain a +2 bonus to Charisma ability checks and saving throws. If Charisma is your spellcasting ability, you also gain a +2 bonus to your spell attack rolls and spell save DC for the duration. |
| 7 | Choose a benefit from the table, even if you've already gained it since you finished your last long rest. |
| 8 | You recover expended spells slots with a combined level that is equal to or less than 8, and none of the slots can be 6th level or higher. If you don't have any expended spell slots, you can use an action to cast the fireball spell once within the next 8 hours, casting the spell at 6th level and using a spell save DC of 16 when you do. |
The drink is incredibly refreshing with notes of lemon, tea, and cherry, and has virtually no alcoholic bite to it. Regardless, due to its magical nature, the alcohol within this potion affects a creature twice as much as the alcohol within a nonmagical beverage.