Peregrine Spear

The Griffon's Saddlebag: Book Two p. 134 (Third Party)

Type
Melee Weapon
Magic
Yes
Rarity
spear, common
Weight
3
Damage
1d6
Two-Handed Damage
1d8
Damage Type
piercing
Range
20/60
Properties
arrojadiza, versátil

Description

You gain a +1 bonus to attack and damage rolls made with this magic spear. When you make a ranged attack with this spear, you can speak its command word to cause the weapon to soar through the air straight toward the target and magically build momentum. Hit or miss, the spear flies back to your hand immediately after the attack. On a hit, the target takes an extra 1d4 piercing damage for every 5 feet the spear flew before hitting it, up to a maximum of 12d4 extra damage. This property can't be used again until the next dawn.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Proficiency: simple, spear Source: The Griffon's Saddlebag: Book Two p. 134 (Third Party)

Modifiers

weapon attacks +1

weapon damage +1