Repeater Crossbow

Grim Hollow: Player's Guide p. 131 (Third Party)

Type
Ranged Weapon
Rarity
uncommon
Weight
7
Cost
750
Damage
1d8
Damage Type
piercing
Range
80/300
Properties
cuerpo a cuerpo, munición, a dos manos

Description

Ammo: crossbow bolt Magazine: 6 bolts

Magazine: A weapon with the magazine property also has a number and an ammunition type. The weapon holds that amount and type of ammo, which you can expend before needing to reload the weapon. Removing or loading a magazine counts as your interaction with an object, so doing both in one turn takes an action. A magazine weapon comes with one empty magazine included in the weapon's cost and weight. Loading an empty magazine with ammunition takes 1 minute.

Repeater: Repeater weapons can fire ammo in quick succession, using multiple barrels or quick-reloading mechanisms. When you take the attack action with a repeater weapon, you can use a bonus action to attack again with the same weapon. You add your ability modifier to the damage of the bonus-action shot only if that modifier is negative.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, crossbow Source: Grim Hollow: Player's Guide p. 131 (Third Party)