Ring of Fungal Symbiosis (Uncommon)
Heliana's Guide to Monster Hunting - Part One p. 464
- Type
- Ring
- Magic
- Yes
- Rarity
- uncommon (optional attunement)
Description
Parasite or symbiote, the exact classification of this loop of living fungus is up for debate. When worn for an extended period, the ring co-opts its host, producing an assortment of fruiting fungal bodies each day. Whether those are of benefit or not is entirely up to how they're used. Whenever you finish a long rest during which you wear this ring, you find a selection of toadstools has grown on the limb that sports this ring. Roll a d4 twice and consult the list below to determine which two mushrooms have grown.
1-Boomshroom: As an action, a creature can throw this volatile mushroom at a point it can see within 60 feet of it, where it explodes in a 10-foot-radius sphere of flames. Each creature in the area must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
2-Bloomshroom: As an action, a creature can eat this mushroom, regaining 2d4 + 2 hit points and gaining advantage on all Constitution saving throws for 1 minute.
3-Doomshroom: As an action, a creature can throw this dusky mushroom at a point it can see within 60 feet of it, where it explodes in a 10-foot-radius sphere of purple spores. Each creature in the area must succeed on a DC 13 Constitution saving throw or become afflicted by the bane spell for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
4-Gloomshroom: As an action, a creature can eat this mushroom. For the next hour, it gains darkvision out to a range of 60 feet. If it already has darkvision, the range of this vision is increased by 30 feet.
The mushrooms last on your arm until you finish a long rest, but lose all magical effects 10 minutes after they are plucked. You can pluck a mushroom as part of the action to use it.
Optional Attunement: You can choose to attune to this item. While attuned, you can roll the d4 to determine which mushrooms grew four times instead of twice.