Robes of Beaurêve (Legendary)
Heliana's Guide to Monster Hunting - Part One p. 474
- Type
- Wondrous Item
- Magic
- Yes
- Rarity
- legendary (requires attunement)
Description
Made from the stuff of dreams, the cuffs and hem of this ethereal robe fade into translucent purple smoke, and the robes' lining is sewn from the fabric of the night sky. A creature wearing these robes can become temporarily incorporeal, slipping through locked doors, blood-thirsty demons, or out of uncomfortable conversations. Owners of such a garment also find themselves incredibly productive, with dishes cleaned and chainmail oiled each morning... Also, it has pockets. This robe has 9 charges and regains 1d6 + 3 charges daily at dawn.
Incorporeality: As a bonus action, you can spend 1 charge to become incorporeal until the start of your next turn. While incorporeal, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and can move through other creatures and objects as if they were difficult terrain. If you end your turn inside a creature or object, you are shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet you are shunted.
Spellcasting: You can spend charges to cast the following spells (save DC 17). You must spend a number of charges equal to the level at which you cast the spell.
- Daydream
- Sleep
- Dreamwalk
- Dream
- Astral Projection
Sleepwalker: You can't be put to sleep against your will. When you fall into a nonmagical sleep while wearing these robes, you can specify one intention, such as 'organizing my collection of buttons' or 'oiling my chainmail'. While you sleep, you can perform light activities that fulfill this intention while still meeting the requirements of a long rest.
Language of the Anomalies: While you wear these robes, you can speak, read, and write Deep Speech, and have advantage on Charisma checks made to interact with aberrations.