Ruidium Claw

Critical Role: Call of the Netherdeep p. 216,

Type
Melee Weapon
Magic
Yes
Rarity
very rare (requires attunement)
Weight
2
Damage
1d6
Damage Type
slashing
Properties
ligera, especial

Description

A claw is a simple, bladed melee weapon worn as a glove.

This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:

  • You can breathe water.
  • You gain a swimming speed equal to your walking speed.

Ruidium Strike: A creature you hit with this weapon takes an extra 2d6 psychic damage.

Ruidium Corruption: When you roll a 1 on an attack roll made with this weapon, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save.

If Ruidium Is Destroyed: If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a +2 weapon.

Special: Attached. You can't be disarmed of this weapon, but donning or doffing the weapon takes an action. You can use a hand equipped with a claw to hold items, but can't attack with the claw while doing so. Additionally, you have disadvantage on attack rolls using other weapons held in your clawed hand.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: simple, claw Source: Critical Role: Call of the Netherdeep p. 216, Heliana's Guide to Monster Hunting - Part One p. 122