Ruidium Lance

Critical Role: Call of the Netherdeep p. 216

Type
Melee Weapon
Magic
Yes
Rarity
very rare (requires attunement)
Weight
6
Damage
1d12
Damage Type
piercing
Properties
cuerpo a cuerpo, alcance, especial

Description

This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:

  • You can breathe water.
  • You gain a swimming speed equal to your walking speed.

Ruidium Strike: A creature you hit with this weapon takes an extra 2d6 psychic damage.

Ruidium Corruption: When you roll a 1 on an attack roll made with this weapon, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save.

If Ruidium Is Destroyed: If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a +2 weapon.

Special: You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Proficiency: martial, lance Source: Critical Role: Call of the Netherdeep p. 216