Ruidium Pike
Critical Role: Call of the Netherdeep p. 216
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- very rare (requires attunement)
- Weight
- 18
- Damage
- 1d10
- Damage Type
- piercing
- Properties
- cuerpo a cuerpo, pesada, alcance, a dos manos
Description
This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:
- You can breathe water.
- You gain a swimming speed equal to your walking speed.
Ruidium Strike: A creature you hit with this weapon takes an extra 2d6 psychic damage.
Ruidium Corruption: When you roll a 1 on an attack roll made with this weapon, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save.
If Ruidium Is Destroyed: If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a +2 weapon.
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: martial, pike Source: Critical Role: Call of the Netherdeep p. 216