Ruidium Warhammer
Critical Role: Call of the Netherdeep p. 216
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- very rare (requires attunement)
- Weight
- 2
- Damage
- 1d8
- Two-Handed Damage
- 1d10
- Damage Type
- bludgeoning
- Properties
- cuerpo a cuerpo, versátil
Description
This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:
- You can breathe water.
- You gain a swimming speed equal to your walking speed.
Ruidium Strike: A creature you hit with this weapon takes an extra 2d6 psychic damage.
Ruidium Corruption: When you roll a 1 on an attack roll made with this weapon, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save.
If Ruidium Is Destroyed: If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a +2 weapon.
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Proficiency: martial, warhammer Source: Critical Role: Call of the Netherdeep p. 216