Shard Crown (Rare)
Heliana's Guide to Monster Hunting - Part One p. 456
- Type
- Wondrous Item
- Magic
- Yes
- Rarity
- rare (requires attunement)
Description
From the horn and eyes of a magnetite dragon is crafted this crown of magnetite. The creature's commanding presence and power over the blood of others allow the wearer of this object to bend its foes to its will. Critical hits against you made with ferrous weapons or ammunition become normal hits while you wear this crown. In addition, while wearing this crown, you know the magnetobolt cantrip (+7 to hit or your spellcasting attack modifier, whichever is higher) and, in extreme cold, you can cast the levitate spell on yourself at will. The crown has 5 charges and regains 1d4 + 1 expended charges daily at dawn.
Bloodbend: As an action, you can expend 1 charge as you gesture to a creature you can see within 30 feet of you and speak a one-word command. If the target has blood, it must succeed on a DC 15 Wisdom saving throw or instantly use its reaction to follow the command (GM's discretion). If the creature has no reaction remaining, it must use its reaction to follow the command the next time it regains it. The property has no effect on a target that doesn't have blood. Commands include:
- Throw: The creature throws an object it is holding in a direction you choose with all its might.
- Sit: The creature sits, falling prone and not moving until the end of its next turn.
- Attack: The creature makes one weapon attack against a creature of your choice within its reach/range.