Staff of the Sorcerer King

Grim Hollow: Player's Guide p. 135 (Third Party),

Type
Melee Weapon
Magic
Yes
Rarity
spellcasting focus, cursed, legendary (requires attunement by a spellcaster)
Weight
4
Damage
1d6
Two-Handed Damage
1d8
Damage Type
bludgeoning
Range
20/60
Properties
arrojadiza, versátil

Description

This ebony staff bears a bronze spear tip and additional blades carved to depict a winged scarab. The staff can be wielded as a magic spear that grants a +2 bonus to attack and damage rolls made with it. You are considered proficient with this weapon while you are attuned to it, even if you aren't proficient with spears. While you hold it, you gain a +2 bonus to spell attack rolls.

Cull Subjects. Humanoids roll at disadvantage to save against spells you cast while attuned to the staff.

Spell Shield. While attuned to this staff, you have advantage on saving throws against any spell that targets only you.

Cursed. This staff is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the staff, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. While you are attuned to the staff, once a day at midnight, you must succeed on a DC 17 Constitution saving throw. On a failed save, your maximum hit points are reduced by 10 unless you are undead. These hit points can only be restored by means of a wish spell. If your maximum hit points are reduced to 0 in this way, you die and immediately rise as a wight.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Arcane Focus: An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Proficiency: simple, staff, quarterstaff Source: Grim Hollow: Player's Guide p. 135 (Third Party), Player's Handbook p. 151

Modifiers

spell attack +2

weapon attacks +2

weapon damage +2