Staff of the Vineyard

The Griffon's Saddlebag: Book Two p. 169 (Third Party)

Type
Staff
Magic
Yes
Rarity
spellcasting focus, uncommon (requires attunement by a cleric, druid, monk or ranger)
Weight
4
Damage
1d6
Two-Handed Damage
1d8
Damage Type
bludgeoning
Properties
versatile

Description

This staff can be wielded as a magic quarterstaff. A clutch of up to 10 grapes hangs from the end of the staff's magical length of vine. A creature within reach of the staff can use an action to eat one of the grapes, which duplicates the effect of eating a berry from the goodberry spell. 1d10 eaten grapes regrow on the clutch daily at dawn. While holding the staff, you can use an action to cast the entangle spell from it (save DC 13), causing twisting grapevines to sprout from the ground in the target area. If a creature restrained by these vines makes a Strength check to free itself and fails, that creature becomes magically drunk until the end of its next turn. A drunk creature is poisoned for the duration. Once this property of the staff has been used, it can't be used again until the next dawn.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Arcane Focus: An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

Proficiency: simple, staff, quarterstaff Source: The Griffon's Saddlebag: Book Two p. 169 (Third Party)