Stirring Dragon's Wrath Haladie
Fizban's Treasury of Dragons p. 25,
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- rare (requires attunement)
- Weight
- 2
- Damage
- 2d4
- Damage Type
- slashing
- Properties
- sutileza, especial, a dos manos, cuerpo a cuerpo
Description
Haladie are double-bladed polearms that rely on the user's dexterity to keep them in constant motion.
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. You gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon's breath weapon.
Special: Whirl. When you are wielding the haladie in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with haladie. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, haladie Source: Fizban's Treasury of Dragons p. 25, Heliana's Guide to Monster Hunting - Part One p. 122
Modifiers
weapon attacks +1
weapon damage +1