Sunforger

Guildmasters' Guide to Ravnica p. 181

Type
Melee Weapon
Magic
Yes
Rarity
warhammer, rare (requires attunement)
Weight
2
Damage
1d8
Two-Handed Damage
1d10
Damage Type
bludgeoning
Properties
versatile

Description

You gain a +2 bonus to attack and damage rolls made with this magic weapon. As an action, you can hurl the weapon up to 120 feet to a point you can see. When it reaches that point, the weapon vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one. Afterward, you can use an action to cause the weapon to reappear in your empty hand. You can't cause it to explode again until you finish a short or long rest. If you don't call the weapon back to your hand, it reappears at the point where it exploded when you are no longer attuned to it or when 24 hours have passed.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Proficiency: martial, warhammer Source: Guildmasters' Guide to Ravnica p. 181

Modifiers

weapon attacks +2

weapon damage +2