Time Splitter Handaxe (Uncommon)

Heliana's Guide to Monster Hunting - Part One p. 475,

Type
Melee Weapon
Magic
Yes
Rarity
uncommon (requires attunement)
Weight
2
Damage
1d6
Damage Type
slashing
Range
20/60
Properties
ligera, arrojadiza

Description

The time splitter is just the tool for an almighty adventurer who's always a little too slow to get where they need to be exactly in the nick of time. Harnessing the time dilative power of the dreamholder, this magic weapon lets its wielder swing back in time, or speed the flow of time for itself, allowing it to act more quickly. This magic weapon has 4 charges and regains 1d4 expended charges daily at dawn.

Pause: As a bonus action, you can flip the axe around anti-clockwise in your hands, expending 1 charge. Until the end of your next turn, any creature or object that moves leaves a ghostly image of itself at the moment you activated this property. You can target this ghostly image with attacks, spells, and effects as if the creature were still in that space, though the effects appear on the target wherever it is now.

Time Dilation: As a bonus action, you can tap into this weapon's chronomantic magic, casting the haste spell on yourself (no concentration required). When you do so, the GM rolls 1d3; the result (which the GM keeps secret) is how many rounds the spell lasts (ending at the end of your turn). After you activate this property, you can't do so again until the next dawn.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Proficiency: simple, handaxe Source: Heliana's Guide to Monster Hunting - Part One p. 475, Player's Handbook (2014) p. 149