Vyra's Broken Path (Longbow)
The Griffon's Saddlebag: Book Two p. 181 (Third Party)
- Type
- Ranged Weapon
- Magic
- Yes
- Rarity
- longbow, very rare (requires attunement by an elf or half-elf)
- Weight
- 2
- Damage
- 1d8
- Damage Type
- piercing
- Range
- 150/600
- Properties
- cuerpo a cuerpo, munición, pesada, a dos manos
Description
Ammo: arrow
This cloak once belonged to an elven archer of masterful skill. Its shoulders are ornamented with furs and seasonal leaves, and it bears a clasp at its center made from intertwined branches. While wearing the cloak, you have advantage on Dexterity (Stealth) checks. As a bonus action, you can use a free hand to break the cloak's clasp and transform the cloak into a +3 longbow that appears in your hand. While attuned to the cloak, you are proficient with this magical longbow, and your ranged attacks with it ignore half cover. While holding the bow, you can use a bonus action to speak its command phrase in Elvish, "The arrow's path was true." When you do, the bow transforms into the cloak again and appears draped around your shoulders or in your hand (your choice). While the cloak or bow is on your person, you can use an action to focus your awareness on the surrounding region. For 1 hour, you can sense if any of the following creature types are present within 1 mile of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. You know the type of any being whose presence you sense, but not its identity. This property doesn't reveal the creatures' location or number. Once this property of the cloak has been used, it can't be used again until the next dawn.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons").
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Two-Handed: This weapon requires two hands when you attack with it.
Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Proficiency: simple, longbow Source: The Griffon's Saddlebag: Book Two p. 181 (Third Party)
Modifiers
weapon attacks +3
weapon damage +3