Aarakocra Simulacra

Storm King's Thunder p. 188

Size
Medium
Type
humanoid (aarakocra)
Alignment
neutral good
AC
12
Hit Points
6 (3d4)
Speed
walk 20 ft., fly 50 ft.
Skills
Perception +5
Passive Perception
15
Languages
Auran, Aarakocra
Challenge
1/8
Lineage
Aarakocra
STR
10
+0
DEX
14
+2
CON
10
+0
INT
11
+0
WIS
12
+1
CHA
11
+0

Traits

Dive Attack

If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Simulacra

When a simulacrum drops to 0 hit points or is subjected to a successful dispel magic spell (DC 17), it reverts to ice and snow and is destroyed.

Actions

Talon

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Summon Air Elemental

Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it.

Other data

description