Achaierai

Minsc and Boo's Journal of Villainy p. 131

Size
Large
Type
monstrosity
Alignment
lawful evil
AC
15 (natural armor)
Hit Points
90 (12d10+24)
Speed
walk 50 ft.
Skills
Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Infernal
Challenge
5
STR
18
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
14
+2

Traits

Magic Resistance

The achaierai have advantage on saving throws against spells and other magical effects.

Spring Attack

The achaierai can take the Disengage action as a bonus action on each of its turns.

Actions

Multiattack

The achaierai makes two attacks with its talons and one attack with its beak.

Beak

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Talon

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reactions

Defensive Cloud

When injured the achaierai can use its reaction to release a cloud of poisonous gas in a 10-foot radius. All creatures in the cloud take 7 (2d6) poison damage and must make a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned the target is confused as if from a confusion spell. At the end of its turns, the affected target can repeat the Constitution saving throw. If it succeeds the confusion ends. Achaierai are immune to the effects of this cloud.

Other data

description