Achaierai

Minsc and Boo's Journal of Villainy p. 131

Tamaño
Grande
Tipo
monstrosity
Alineamiento
legal malvado
CA
15 (natural armor)
Puntos de golpe
90 (12d10+24)
Velocidad
walk 50 ft.
Habilidades
Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Infernal
Desafío
5
FUE
18
+4
DES
14
+2
CON
14
+2
INT
10
+0
SAB
12
+1
CAR
14
+2

Rasgos

Magic Resistance

The achaierai have advantage on saving throws against spells and other magical effects.

Spring Attack

The achaierai can take the Disengage action as a bonus action on each of its turns.

Acciones

Multiattack

The achaierai makes two attacks with its talons and one attack with its beak.

Beak

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Talon

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reacciones

Defensive Cloud

When injured the achaierai can use its reaction to release a cloud of poisonous gas in a 10-foot radius. All creatures in the cloud take 7 (2d6) poison damage and must make a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned the target is confused as if from a confusion spell. At the end of its turns, the affected target can repeat the Constitution saving throw. If it succeeds the confusion ends. Achaierai are immune to the effects of this cloud.

Otros datos

description