Agdon Longscarf

The Wild Beyond the Witchlight p. 73

Size
Medium
Type
fey (harengon)
Alignment
chaotic evil
AC
19 (studded leather, shield)
Hit Points
36 (8d8)
Speed
walk 35 ft., or 70 ft. while wearing his scarf
Saving Throws
Dex +7, Wis +4
Skills
Acrobatics +7, Perception +6, Sleight of Hand +7, Stealth +7
Passive Perception
16
Languages
Common, Sylvan
Challenge
2
STR
11
+0
DEX
20
+5
CON
11
+0
INT
11
+0
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Evasion

If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn't incapacitated.

Standing Leap

Agdon's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start.

Actions

Multiattack

Agdon makes two Branding Iron or Dagger attacks.

Branding Iron

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d6) fire damage, and the target is magically branded.

Agdon is invisible to creatures branded in this way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse.

Dagger

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Quick Fingers (Bonus Action)

Agdon targets one creature within 5 feet of him that he can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target's passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.

Reactions

Uncanny Dodge

Agdon halves the damage that he takes from an attack that hits him. He must be able to see the attacker.

Other data

description