Akaobaba

Obojima: Tales from the Tall Grass p. 270 (Third Party)

Size
Medium
Type
spirit
Alignment
chaotic neutral
AC
16 (natural armor)
Hit Points
45 (10d8)
Speed
walk 0 ft., flying 60 ft. (hover)
Skills
Deception +8, Insight +9, Perception +9
Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 60 ft., Truesight 15 ft.
Passive Perception
19
Languages
Common, Naku Naku, Torum
Challenge
5
Lineage
Spirit
STR
11
+0
DEX
13
+1
CON
11
+0
INT
15
+2
WIS
16
+3
CHA
20
+5

Traits

Proficiency Bonus

+3

Incorporeal Movement

The Akaobata can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Limited Magic Immunity

The Akaobata can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Actions

Cursed Touch

Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 19 (4d6 + 5) psychic damage, and it must make a DC 16 Wisdom saving throw. On a failed save, the target's emotions are overwhelmed with fear, hate, sorrow, confusion, or regret. When a creature fails this saving throw, the Akaobata becomes emboldened until the end of the turn, gaining access to its bonus action options.

The following bonus actions can only be taken by the Akaobata while it is emboldened.

Fleeting Strengths (Bonus Action)

The Akaobata chooses a creature it can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be cursed by the Akaobata's intrusive magics. This magical curse causes the target to lose proficiency in one saving throw or skill of the Akaobata's choice. The curse lasts until it is lifted by a Remove Curse spell or similar magic.

Levitate (Bonus Action)

The Akaobata casts Mass Levitate (save DC 16), requiring no material components. Its spellcasting ability for this spell is Charisma.

Power of Whispers (Bonus Action)

The Akaobata chooses up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 16 Constitution saving throw or take 9 (1d8 + 5) psychic damage and become Restrained until the end of its next turn.

Spells

Mass Levitate

Other data

description

Akaobata are hoarders and covetors of truths and secrets. Reveling in the power and delight brought from knowing some unknown truth about another person-especially if that secret causes great consternation. Though the stories of the Akaobata aren't well known among the islanders, those who do know of the spirit will advise you to keep out of the affairs of such a creature—Failing to do so will have you engrossed by its cursed games, unaware of how to escape.

Akaobata's Gift: Akaobata is said to approach a creature and offer a gift in exchange for an answer to their question. These gifts are rumored to be as simple as a meal in desperate times, or as lavish as a priceless piece of art. The gift however should not be of concern to the creature whom the Akaobata has parleyed with, but rather its question. As for most, the question of the nefarious spirit is often unanswerable, and the Akaobata will only accept the truth. The bargain must be honored if a deal is struck with an Akaobata. If the deal is broken, the consequences can be disturbing.

Broken Deal: If a creature is unable to answer the Akaobata's question, the spirit will haunt the deal breaker until its side of the bargain is fulfilled — a process the Akaobata enjoys more than anything else. These haunts have started with minor pestering and stalking, to devious tricks and dangerous actions.

In Death: If an Akaobata has struck a bargain, until that bargain is met, death on the physical realm is only temporary — Over time it will eventually return to its gravesite — a process that can take days or even months. Once returned, it seeks out the fulfillment of its unfulfilled bargains, often reinvigorated by actions one has taken to flee its question.