Alehouse Drake
Tome of Beasts (Third Party)
- Size
- Tiny
- Type
- dragon
- Alignment
- chaotic neutral
- AC
- 13
- Hit Points
- 65 (10d4+40)
- Speed
- walk 40 ft., fly 80 ft.
- Saving Throws
- Dex +5
- Skills
- Deception +5, Insight +3, Persuasion +5
- Condition Immunities
- paralyzed, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Draconic
- Challenge
- 1/2
- Lineage
- Drake
Traits
Innate Spellcasting
The drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: friends, vicious mockery
- 5/day each: calm emotions, dissonant whispers, ray of sickness, Tasha's hideous laughter
- 3/day each: confusion, invisibility
Forgetful Spellcasting
When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Breath Weapon (Recharge 5-6)
An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds.
recharge
D5
Discombobulating Touch
An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect.