Alehouse Drake

Tome of Beasts (Third Party)

Size
Tiny
Type
dragon
Alignment
chaotic neutral
AC
13
Hit Points
65 (10d4+40)
Speed
walk 40 ft., fly 80 ft.
Saving Throws
Dex +5
Skills
Deception +5, Insight +3, Persuasion +5
Condition Immunities
paralyzed, unconscious
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Draconic
Challenge
1/2
Lineage
Drake
STR
7
−2
DEX
16
+3
CON
19
+4
INT
11
+0
WIS
12
+1
CHA
16
+3

Traits

Innate Spellcasting

The drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: friends, vicious mockery
  • 5/day each: calm emotions, dissonant whispers, ray of sickness, Tasha's hideous laughter
  • 3/day each: confusion, invisibility

Forgetful Spellcasting

When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Breath Weapon (Recharge 5-6)

An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds.

recharge

D5

Discombobulating Touch

An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect.

Other data

description