Alhoon

Mordenkainen Presents: Monsters of the Multiverse p. 43,

Size
Medium
Type
undead (mind flayer, wizard)
Alignment
typically neutral evil
AC
15 (natural armor)
Hit Points
150 (20d8+60)
Speed
walk 30 ft., fly 15 ft. (hover)
Saving Throws
Con +7, Int +8, Wis +7, Cha +7
Skills
Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5
Resistances
cold, lightning, necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
truesight 120 ft.
Passive Perception
17
Languages
Deep Speech, Undercommon, telepathy 120 ft.
Challenge
10
STR
11
+0
DEX
12
+1
CON
16
+3
INT
19
+4
WIS
17
+3
CHA
17
+3

Traits

Proficiency Bonus

+4

Magic Resistance

The alhoon has advantage on saving throws against spells and other magical effects.

Turn Resistance

The alhoon has advantage on saving throws against any effect that turns Undead.

Actions

Multiattack

The alhoon makes two Chilling Grasp or ArcaneBolt attacks.

Chilling Grasp

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and the alhoon regains 14 hit points.

Arcane Bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.

Mind Blast (Recharge 5-6)

The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Spellcasting

The alhoon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):

  • At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
  • 1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force

Reactions

Negate Spell (3/Day)

The alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.

recharge

3/DAY

Spells

dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation, dominate monster, globe of invulnerability, invisibility, modify memory, plane shift, wall of force

Other data

description