Aljanor Keenblade
Out of the Abyss p. 149
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 18 (plate armor)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Saving Throws
- Con +4, Wis +2
- Passive Perception
- 10
- Languages
- any one language (usually Common)
- Challenge
- 3
Traits
Brave
Aljanor has advantage on saving throws against being frightened.
Actions
Multiattack
Aljanor makes two melee attacks.
Greatsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, Aljanor can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Aljanor. A creature can benefit from only one Leadership die at a time. This effect ends if Aljanor is incapacitated.
recharge
SHORT
Reactions
Parry
Aljanor adds 2 to its AC against one melee attack that would hit it. To do so, Aljanor must see the attacker and be wielding a melee weapon.