Aljanor Keenblade

Out of the Abyss p. 149

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
18 (plate armor)
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Saving Throws
Con +4, Wis +2
Passive Perception
10
Languages
any one language (usually Common)
Challenge
3
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2

Traits

Brave

Aljanor has advantage on saving throws against being frightened.

Actions

Multiattack

Aljanor makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Aljanor can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Aljanor. A creature can benefit from only one Leadership die at a time. This effect ends if Aljanor is incapacitated.

recharge

SHORT

Reactions

Parry

Aljanor adds 2 to its AC against one melee attack that would hit it. To do so, Aljanor must see the attacker and be wielding a melee weapon.

Other data

description