Alkilith

Mordenkainen Presents: Monsters of the Multiverse p. 44,

Size
Medium
Type
fiend (demon)
Alignment
typically chaotic evil
AC
17 (natural armor)
Hit Points
168 (16d8+96)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Dex +8, Con +10
Skills
Stealth +8
Resistances
acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft.
Passive Perception
10
Languages
understands Abyssal but can't speak
Challenge
11
STR
12
+1
DEX
19
+4
CON
22
+6
INT
6
−2
WIS
11
+0
CHA
7
−2

Traits

Proficiency Bonus

+4

Abyssal Rift

If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a permanent portal to a random layer of the Abyss.

Amorphous

The alkilith can move through a space as narrow as 1 inch wide without squeezing.

False Appearance

If the alkilith is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the alkilith isn't ordinary slime or fungus.

Foment Confusion

Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check. If the saving throw against Foment Confusion fails by 5 or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Confusion.

Magic Resistance

The alkilith has advantage on saving throws against spells and other magical effects.

Spider Climb

The alkilith can climb difficult surfaces, such as upside down on ceilings, without making an ability check.

Unusual Nature

The alkilith doesn't require air, food, drink, or sleep.

Actions

Multiattack

The alkilith makes three Tentacle attacks.

Tentacle

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (4d6 + 4) acid damage.

Other data

description