Alkonost

Creature Codex (3pp) p. 12

Size
Small
Type
monstrosity
Alignment
neutral
AC
12
Hit Points
17 (5d6)
Speed
walk 20 ft., fly 40 ft.
Resistances
lightning
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common
Challenge
1/2
Environment
mountain
STR
11
+0
DEX
14
+2
CON
10
+0
INT
7
−2
WIS
14
+2
CHA
13
+1

Traits

One With Wind

An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) slashing damage.

Charged Melody (Recharge 6)

The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.

recharge

D6

Other data

description