Alliumite
Creature Codex (3pp) p. 13
- Size
- Small
- Type
- plant
- Alignment
- chaotic neutral
- AC
- 14
- Hit Points
- 18 (4d6+4)
- Speed
- walk 30 ft., burrow 20 ft.
- Skills
- Perception +3, Stealth +6, Survival +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Sylvan
- Challenge
- 1/4
- Environment
- farmland, grassland
STR
6
−2
DEX
18
+4
CON
12
+1
INT
7
−2
WIS
12
+1
CHA
9
−1
Traits
Plant Camouflage
The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench
Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Actions
Thorn Dart
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Grass Blade
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.