Aloysia Telfan
Critical Role: Call of the Netherdeep p. 61
- Size
- Medium
- Type
- humanoid (elf, sorcerer)
- Alignment
- lawful evil
- AC
- 12
- Hit Points
- 66 (12d8+12)
- Speed
- walk 30 ft.
- Skills
- Arcana +6, Deception +5, History +4, Perception +2
- Passive Perception
- 12
- Languages
- Common plus one other language
- Challenge
- 2
- Lineage
- Occult Initiate
Traits
Proficiency Bonus
+2
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.
Arcane Blast (Recharge 5-6)
Aloysia creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.
recharge
D5
Spellcasting
Aloysia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
- At will: light, mage hand
- 1/day each: detect magic, levitate
Spells
light, mage hand, detect magic, levitate