Aloysia Telfan

Critical Role: Call of the Netherdeep p. 61

Size
Medium
Type
humanoid (elf, sorcerer)
Alignment
lawful evil
AC
12
Hit Points
66 (12d8+12)
Speed
walk 30 ft.
Skills
Arcana +6, Deception +5, History +4, Perception +2
Passive Perception
12
Languages
Common plus one other language
Challenge
2
Lineage
Occult Initiate
STR
10
+0
DEX
14
+2
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
16
+3

Traits

Proficiency Bonus

+2

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.

Arcane Blast (Recharge 5-6)

Aloysia creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.

recharge

D5

Spellcasting

Aloysia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

  • At will: light, mage hand
  • 1/day each: detect magic, levitate

Spells

light, mage hand, detect magic, levitate

Other data

description