Altisaur

Bigby Presents: Glory of the Giants p. 129

Size
Gargantuan
Type
monstrosity (dinosaur)
Alignment
unaligned
AC
15 (natural armor)
Hit Points
198 (12d20+72)
Speed
walk 40 ft.
Skills
Perception +11
Passive Perception
21
Challenge
13
Lineage
Dinosaur
STR
28
+9
DEX
6
−2
CON
23
+6
INT
3
−4
WIS
12
+1
CHA
7
−2

Traits

Proficiency Bonus

+5

Magic Resistance

The altisaur has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The altisaur makes one Stomp attack and one Tail attack. The altisaur can't make both attacks against the same target.

Stomp

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (7d6 + 9) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Strength saving throw or have the prone condition.

Tail

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 45 (8d8 + 9) bludgeoning damage, and the target is pushed up to 20 feet horizontally from the altisaur.

Other data

description

The altisaur is a titanic sauropod often likened to a walking mountain, with craggy spines, patterns of elemental energy that glow in its hide like streams of lava, and eight massive legs the size of ancient trees. It creates gullies where its tail drags along the ground. Clouds often seem to gather around its head, which can reach as high as 150 feet off the ground.

Dinosaurs: Dinosaurs, or behemoths, are among the oldest reptiles in the world. Predatory dinosaurs are savage, territorial hunters. Herbivorous dinosaurs are less aggressive, but they might attack to defend their young, or if startled or harassed. Dinosaurs come in many sizes and shapes. Larger varieties often have drab coloration, while smaller dinosaurs have colorful markings akin to birds. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.