Alyxian Aboleth
Critical Role: Call of the Netherdeep p. 195
- Size
- Large
- Type
- aberration
- Alignment
- lawful evil
- AC
- 17 (natural armor)
- Hit Points
- 135 (18d10+36)
- Speed
- walk 10 ft., swim 30 ft.
- Saving Throws
- Con +6, Int +8, Wis +8
- Skills
- History +12, Perception +12
- Senses
- darkvision 120 ft.
- Passive Perception
- 22
- Languages
- Deep Speech, telepathy 120 ft.
- Challenge
- 12
Traits
Proficiency Bonus
+4
Amphibious
The aboleth can breathe air and water.
Mucous Cloud
While underwater, the aboleth is surrounded by a cloud of sticky mucus. A creature that touches the aboleth or hits it with a melee attack while within 5 feet of it must succeed on a DC 14 Strength saving throw or be restrained until the end of the aboleth's next turn.
Probing Telepathy
If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires.
Actions
Multiattack
The aboleth makes two Tentacle attacks.
Tentacle
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) psychic damage.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Enslave (Recharge 4-6) (Bonus Action)
The aboleth targets one creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. The charmed target can repeat the saving throw whenever it takes damage, ending the effect on itself on a success. No more than once every 24 hours, the target can repeat the saving throw when it is at least 1 mile away from the aboleth.
recharge
D4
Legendary Actions
Legendary Actions (3/Turn)
The alyxian aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The alyxian aboleth regains spent legendary actions at the start of its turn.
recharge
3/TURN
Tail Swipe
The aboleth makes one Tail attack.
Psychic Drain (Costs 2 Actions)
One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage dealt.
Other data
description
The Alyxian Aboleth is a unique creature that believes it carries the soul of the Apotheon within its body, trapped in this aberrant form as divine punishment for his failure to save the world during the Calamity. Veins of ruidium crisscross the aboleth's body, and a secondary face has emerged from its pale green hide. The second face is a mutation that has no effect on the creature's game statistics.