Alyxian Aboleth

Critical Role: Call of the Netherdeep p. 195

Size
Large
Type
aberration
Alignment
lawful evil
AC
17 (natural armor)
Hit Points
135 (18d10+36)
Speed
walk 10 ft., swim 30 ft.
Saving Throws
Con +6, Int +8, Wis +8
Skills
History +12, Perception +12
Senses
darkvision 120 ft.
Passive Perception
22
Languages
Deep Speech, telepathy 120 ft.
Challenge
12
STR
21
+5
DEX
9
−1
CON
15
+2
INT
18
+4
WIS
18
+4
CHA
18
+4

Traits

Proficiency Bonus

+4

Amphibious

The aboleth can breathe air and water.

Mucous Cloud

While underwater, the aboleth is surrounded by a cloud of sticky mucus. A creature that touches the aboleth or hits it with a melee attack while within 5 feet of it must succeed on a DC 14 Strength saving throw or be restrained until the end of the aboleth's next turn.

Probing Telepathy

If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires.

Actions

Multiattack

The aboleth makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) psychic damage.

Tail

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Enslave (Recharge 4-6) (Bonus Action)

The aboleth targets one creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. The charmed target can repeat the saving throw whenever it takes damage, ending the effect on itself on a success. No more than once every 24 hours, the target can repeat the saving throw when it is at least 1 mile away from the aboleth.

recharge

D4

Legendary Actions

Legendary Actions (3/Turn)

The alyxian aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The alyxian aboleth regains spent legendary actions at the start of its turn.

recharge

3/TURN

Tail Swipe

The aboleth makes one Tail attack.

Psychic Drain (Costs 2 Actions)

One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage dealt.

Other data

description

The Alyxian Aboleth is a unique creature that believes it carries the soul of the Apotheon within its body, trapped in this aberrant form as divine punishment for his failure to save the world during the Calamity. Veins of ruidium crisscross the aboleth's body, and a secondary face has emerged from its pale green hide. The second face is a mutation that has no effect on the creature's game statistics.