Alyxian the Absolved

Critical Role: Call of the Netherdeep p. 182

Size
Medium
Type
humanoid (human)
Alignment
lawful good
AC
15 (leather armor, shield)
Hit Points
161 (19d8+76)
Speed
walk 30 ft.
Saving Throws
Str +9, Con +9, Wis +7
Skills
Athletics +9, Insight +7, Perception +7, Persuasion +9
Senses
darkvision 120 ft.
Passive Perception
17
Languages
Common, Elvish
Challenge
14
STR
19
+4
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
19
+4

Traits

Proficiency Bonus

+5

Divinely Blessed

Alyxian can't be surprised and can't be changed into another form against his will.

Legendary Resistance (2/Day)

If Alyxian fails a saving throw, he can choose to succeed instead.

recharge

2/DAY

Actions

Multiattack

Alyxian makes two Spear attacks.

Spear

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage.

Force Wave (1/Day)

Alyxian strikes the ground, creating a burst of energy that ripples outward. Each creature he chooses within a 30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution saving throw or take 35 (10d6) force damage and be knocked prone. A creature that succeeds on the saving throw takes half as much damage and isn't knocked prone.

recharge

1/DAY

Spellcasting

Alyxian casts one of the following spells, requiring no material components and using Charisma as the spellcasting modifier (spell save DC 17):

  • At will: guidance, light
  • 1/day each: lesser restoration, remove curse, water breathing

Reactions

Parry

Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon.

Legendary Actions

Legendary Actions (3/Turn)

Alyxian can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Alyxian regains spent legendary actions at the start of its turn.

recharge

3/TURN

Arch Heart's Strike

Alyxian makes one Spear attack, and all damage from this attack is radiant.

Change Bringer's Dance

Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks.

Moon Weaver's Veil (Costs 2 Actions)

Alyxian becomes invisible until the end of his next turn. Any equipment he is wearing or carrying becomes invisible with him.

Spells

guidance, light, lesser restoration, remove curse, water breathing

Other data

description