Alyxian the Dispossessed

Critical Role: Call of the Netherdeep p. 180

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
15 (leather armor, shield)
Hit Points
153 (18d8+72)
Speed
walk 30 ft.
Saving Throws
Str +9, Con +9, Wis +7
Skills
Insight +7, Perception +7, Persuasion +10
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, stunned
Senses
darkvision 120 ft.
Passive Perception
17
Languages
Celestial, Common, Elvish, telepathy 120 ft.
Challenge
13
STR
19
+4
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
20
+5

Traits

Proficiency Bonus

+5

Special Equipment

Alyxian carries a magic dagger that he uses to make Stoneheart Dagger attacks. In the hands of creatures other than Alyxian, the dagger is nonmagical and has no special properties.

Divinely Blessed

Alyxian can't be surprised and can't be changed into another form against his will.

Legendary Resistance (2/Day)

If Alyxian fails a saving throw, he can choose to succeed instead.

recharge

2/DAY

Actions

Multiattack

Alyxian makes two Spear attacks.

Spear

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage.

Stoneheart Dagger

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (3d4 + 4) force damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or become petrified as the dagger lodges itself in the target's body. While the dagger is lodged in the target, magic can't end the petrified condition on it and Alyxian can't make Stoneheart Dagger attacks. A creature within reach of the petrified target can use an action to try to remove the dagger, doing so with a successful DC 17 Strength check.

Summon Dagger (Bonus Action)

Alyxian's Stoneheart Dagger teleports into his free hand, provided he has one.

Reactions

Parry

Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon.

Legendary Actions

Legendary Actions (3/Turn)

Alyxian can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Alyxian regains spent legendary actions at the start of its turn.

recharge

3/TURN

Attack

Alyxian makes one Spear or Stoneheart Dagger attack.

Warrior's Stride

Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks.

Ruidium Shard (Costs 2 Actions)

A gem-sized shard of ruidium appears at a point Alyxian can see within 120 feet of himself and explodes. Each creature, other than Alyxian, in a 10-foot-radius sphere centered on that point must succeed on a DC 18 Charisma saving throw or gain 1 level of exhaustion. If a creature isn't suffering from ruidium corruption, it becomes corrupted when it fails the saving throw.

Other data

description

Emotional State: Alyxian the Dispossessed is tired. The weariness that has built up in him over the centuries has begun to overcome his anger and bitterness. Now he needs to be guided back into the light. The following bits of dialogue are examples of what he might say in this emotional state:

  • "This world has moved beyond me. There is no place in it for a bitter man such as I."
  • "How could the gods ever forgive me for what I have done? I'm too old for redemption."
  • "Your naivete shows itself. The omens of Ruidus haunt me now as they did many moons ago."