Amidor the Dandelion
The Wild Beyond the Witchlight p. 135
- Size
- Small
- Type
- plant
- Alignment
- neutral good
- AC
- 12
- Hit Points
- 28 (8d6)
- Speed
- walk 30 ft.
- Saving Throws
- Str +0, Dex +4, Con +2, Wis +3
- Skills
- Perception +3, Persuasion +5, Stealth +4
- Passive Perception
- 13
- Languages
- Common, Sylvan
- Challenge
- 1/2
STR
6
−2
DEX
15
+2
CON
10
+0
INT
13
+1
WIS
12
+1
CHA
17
+3
Traits
Proficiency Bonus
+2
Speak with Beasts and Plants
Amidor can communicate with Beasts and Plants as if it shared a language with them.
Actions
Rapier
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Seed Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Reactions
Parry
Amidor adds 2 to its AC against one melee attack that would hit it. To do so, Amidor must see the attacker and be wielding a melee weapon.