Amrik Vanthampur

Baldur's Gate: Descent Into Avernus p. 30

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
17 (leather armor, charisma modifier)
Hit Points
66 (12d8+12)
Speed
walk 30 ft.
Skills
Acrobatics +6, Athletics +3, Deception +6, Insight +6
Passive Perception
12
Languages
Common, Infernal
Challenge
3
STR
12
+1
DEX
18
+4
CON
12
+1
INT
14
+2
WIS
14
+2
CHA
15
+2

Traits

Suave Defense

While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

Actions

Multiattack

Amrik makes three dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Smoke Bomb (1/Day)

Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.

recharge

1/DAY

Other data

description

Second son of Duke Thalamra Vanthampur of Baldur's Gate. Amrik loves to exchange pleasantries over drinks before conducting business. He has trained Laraelra's staff to recognize a variety of innocuous hand gestures that signal them to deliver drinks to the table. If he wants poison added to his clients' drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of torpor (see "Poisons" in chapter 8 of the Dungeon Master's Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.