Ancient Wasteland Dragon

Creature Codex (3pp)

Size
Gargantuan
Type
dragon
Alignment
chaotic evil
AC
22 (natural armor)
Hit Points
333 (18d20+144)
Speed
walk 40 ft., burrow 30 ft., climb 40 ft., fly 80 ft.
Saving Throws
Dex +7, Con +15, Wis +9, Cha +11
Skills
Perception +9, Stealth +7
Immunities
force
Senses
blindsight 60 ft., darkvision 120 ft.
Passive Perception
19
Languages
Common, Draconic
Challenge
23
Environment
badlands, hill
STR
28
+9
DEX
10
+0
CON
26
+8
INT
16
+3
WIS
15
+2
CHA
19
+4

Traits

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks. one with its bite and two with its claws.

Bite

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Warped Energy Breath (Recharge 56)

The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Legendary Actions (4/Turn)

The dragon can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings.

Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Other data

description