Animated Table

Tales from the Yawning Portal p. 230

Size
Large
Type
construct
Alignment
unaligned
AC
15 (natural armor)
Hit Points
39 (6d10+6)
Speed
walk 40 ft.
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
6
Challenge
2
Lineage
Animated Object
STR
18
+4
DEX
8
−1
CON
13
+1
INT
1
−5
WIS
3
−4
CHA
1
−5

Traits

Antimagic Susceptibility

The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the table remains motionless, it is indistinguishable from a normal table.

Charge

If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Ram

Melee Weapon Attack: +6, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Other data

description

Arundil's Animated Objects. A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today.

These animated objects never attack dwarves or duergar. In addition, a dwarf (including a duergar) can order an object to cease its attack. If so commanded, the object becomes immobile for 10 minutes, or until the one commanding it leaves the area.

Constructed Nature: An animated table doesn't require air, food, drink, or sleep.