Animated Table
Tales from the Yawning Portal p. 230
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 15 (natural armor)
- Hit Points
- 39 (6d10+6)
- Speed
- walk 40 ft.
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 6
- Challenge
- 2
- Lineage
- Animated Object
Traits
Antimagic Susceptibility
The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the table remains motionless, it is indistinguishable from a normal table.
Charge
If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +6, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Other data
description
Arundil's Animated Objects. A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today.
These animated objects never attack dwarves or duergar. In addition, a dwarf (including a duergar) can order an object to cease its attack. If so commanded, the object becomes immobile for 10 minutes, or until the one commanding it leaves the area.
Constructed Nature: An animated table doesn't require air, food, drink, or sleep.