Animated Wand

Waterdeep: Dungeon of the Mad Mage p. 299

Size
Tiny
Type
construct
Alignment
unaligned
AC
18 (natural armor)
Hit Points
20 (20d1)
Speed
walk 30 ft.
Senses
blindsight 30 ft. (blind beyond this radius)
Passive Perception
6
Lineage
Animated Object
STR
4
−3
DEX
18
+4
CON
10
+0
INT
3
−4
WIS
3
−4
CHA
1
−5

Traits

Animated

If the wand lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the wand is securely attached to a surface or larger wand, such as a chain bolted to a wall, its speed is 0.

When the animated wand drops to 0 hit points, it reverts to its original wand form, and any remaining damage carries over to its original wand form.

The DM might rule that a specific wands slam attack inflicts slashing or piercing damage based on its form.

Actions

Wand of Wonder

The animated wand can expend 1 of its charges and target a random creature with one of its wand of wonder. Any such effect that would target the wand's user targets the wand instead. If reduced to 0 hit points, the wand crumbles into dust and is destroyed.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Other data

description