Ankylosaurus Zombie

Tomb of Annihilation p. 240

Size
Huge
Type
undead
Alignment
unaligned
AC
14 (natural armor)
Hit Points
68 (8d12+16)
Speed
walk 20 ft.
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Challenge
3
STR
19
+4
DEX
9
−1
CON
15
+2
INT
2
−4
WIS
6
−2
CHA
3
−4

Traits

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Tail

Melee Weapon Attack: +6 to hit, reach 10 ft., one target 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Other data

description

Several new zombie variants are presented below. For more information on zombies, see the Monster Manual.

Ankylosaurus Zombie: This creature is slow and barely aware of its surroundings.

Girallon Zombie: Girallons are four-armed apes with white fur. Girallon zombies are slower than their non-undead counterparts but no less fierce. The necromantic energy empowering them fuels their murderous hearts and their hunger for living flesh.

Tyrannosaurus Zombie: A tyrannosaurus zombie has a gullet full of smaller zombies, which it can disgorge. These zombies aren't under the tyrannosaurus zombie's control.