Apprentice

Van Richten's Guide to Ravenloft p. 201

Size
Medium
Type
humanoid
AC
10
Hit Points
7 (2d8-2)
Speed
walk 30 ft.
Saving Throws
Int +3
Skills
Arcana +3, History +3
Passive Perception
10
Languages
any one language (usually Common)
STR
8
−1
DEX
10
+0
CON
9
−1
INT
13
+1
WIS
11
+0
CHA
12
+1

Traits

Spellcasting

You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability:

  • At will: minor illusion
  • 2/day: grease

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands.

Burning Hands (1st-Level Spell; 2/Day)

You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.

recharge

2/DAY

Fire Bolt (Cantrip)

Ranged Spell Attack: Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Spells

minor illusion, fire bolt, burning hands, grease

Other data

description