Aqualisk

The Griffon's Saddlebag: Book Two p. 399 (Third Party)

Size
Gargantuan
Type
monstrosity
Alignment
unaligned
AC
19 (natural armor)
Hit Points
333 (23d20+92)
Speed
walk 20 ft., swim 60 ft.
Saving Throws
Dex +9, Int +3, Cha +8
Skills
Perception +11, Stealth +9
Senses
darkvision 120 ft., truesight 60 ft.
Passive Perception
21
Languages
Aquan, Draconic
Challenge
18
STR
24
+7
DEX
17
+3
CON
18
+4
INT
5
−3
WIS
21
+5
CHA
14
+2

Traits

Proficiency Bonus

+6

Amphibious

The aqualisk can breathe air and water.

Magic Resistance

The aqualisk has advantage on saving throws against spells and other magical effects.

Magic Weapons

The aqualisk's weapon attacks are magical.

Actions

Multiattack

The aqualisk makes two attacks: one with its bite and one to constrict it. If it is grappling a creature, it can also use its Fling.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 29 (4d10+7) piercing damage plus 11 (2d10) force damage.

Constrict

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 33 (4d12+7) bludgeoning damage plus 11 (2d10) force damage, and if the target is a Huge or smaller creature, that creature is grappled (escape DC 17). Until this grapple ends, the target is restrained and the aqualisk can't constrict another target.

Ethereal Strike (1/Turn)

While on the ethereal plane, the aqualisk momentarily shifts to the material plane and makes a bite attack against a creature before returning to the Ethereal Plane. Unless the target can see into the Ethereal Plane, the aqualisk has advantage on the attack roll.

recharge

1/TURN

Etherealness

The aqualisk magically enters the Ethereal Plane from the material plane. If a creature is grappled by the aqualisk when it uses this action, the target must succeed on a DC 16 Charisma saving throw or be pulled into the Ethereal Plane with it. The aqualisk and target remain there as long as the aqualisk maintains concentration (as if concentrating on a spell). If its concentration is broken or it chooses to end its concentration, the aqualisk and the target both return to the material plane.

Fling

One object held or creature grappled by the aqualisk is thrown up to 60 feet in a direction it chooses and knocked prone. If a thrown creature strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 Dexterity saving throw or take the same damage and be knocked prone.

Other data

description

Believed by many to be mere legend, the aqualisk is in fact the apex predator of Lake Ils. It has attained this mysterious status largely due to its ability to travel between the Material and Ethereal Planes at will. Though sightings are rare, it fiercely protects its territory from pirates, dragon turtles, and other threats. The Spire wizards are the only ones who are aware of its factual existence, and they offer it Beer-Battered Fish Sticks in exchange for its protection of Orostead. If something invades its underwater territory, it's quick to retaliate with full force.