Aquatic Ghoul

Princes of the Apocalypse p. 87

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Hit Points
22 (5d8)
Speed
walk 30 ft.
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
1
Lineage
Ghoul
Environment
underdark, swamp, urban
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
−2
WIS
10
+0
CHA
6
−2

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Other data

description