Aradrine the Owl
Critical Role: Call of the Netherdeep p. 82
- Size
- Medium
- Type
- humanoid (goliath, sorcerer)
- Alignment
- lawful neutral
- AC
- 13
- Hit Points
- 127 (17d8+51)
- Speed
- walk 40 ft.
- Skills
- Arcana +8, Athletics +4, Deception +11, History +5, Perception +6
- Resistances
- cold, psychic
- Passive Perception
- 12
- Languages
- Common plus one other language, Giant
- Challenge
- 2
- Lineage
- Occult Silvertongue
Traits
Proficiency Bonus
+2
Alien Mind
If a creature tries to read Aradrine's thoughts or deals psychic damage to Aradrine, that creature must succeed on a DC 16 Intelligence saving throw or be stunned until the start of its next turn.
Magic Resistance
Aradrine has advantage on saving throws against spells and other magical effects.
Powerful Build
Aradrine counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.
Actions
Spellcasting
Spellcasting. Aradrine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
- 2/day each: charm person, mage armor, sending
- 1/day: dimension door
Crimson Bolt
Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (4d10 + 5) psychic damage.
Elemental Servitor (1/Day) (Bonus Action)
Aradrine magically summons an earth elemental, which appears in an unoccupied space Aradrine can see within 60 feet of itself. The earth elemental takes its turn immediately after Aradrine on the same initiative count and obeys Aradrine's commands. The earth elemental disappears after 1 minute or when it or Aradrine dies.
recharge
1/DAY
Spells
Charm Person, Mage Armor, Sending, Dimension Door