Arborcyte

Creature Codex (3pp)

Size
Large
Type
plant
Alignment
chaotic neutral
AC
16 (natural armor)
Hit Points
127 (15d10+45)
Speed
walk 30 ft.
Saving Throws
Con +6
Resistances
bludgeoning, piercing
Vulnerabilities
fire
Condition Immunities
deafened
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
8
Environment
farmland, forest, grassland
STR
21
+5
DEX
12
+1
CON
16
+3
INT
5
−3
WIS
10
+0
CHA
3
−4

Traits

Shearing

Whenever the arborcyte suffers 10 or more damage from a single attack, a length of its vines breaks free. This animated tendril is under the arborcyte's control, moving and acting as an extension of the creature. Each tendril has AC 14, 10 hp, and a speed of 10 feet.

Actions

Multiattack

The arborcyte makes two thorn vine attacks plus one animated tendril attack for each tendril it can see that has been created through its Shearing trait.

Thorn Vine

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target is grappled (escape DC 16).

Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of the arborcyte's turns, and tendril attacks against the target have advantage. The arborcyte can grapple up to two creatures at one time.

Animated Tendril

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Other data

description