Arcane Wraith

Dungeons of Drakkenheim p. 197 (Third Party)

Size
Medium
Type
undead
Alignment
neutral evil
AC
13
Hit Points
67 (9d8+27)
Speed
walk 0 ft., fly NULL ft., canHover True ft.
Resistances
Acid, Cold, Fire, Lightning, Thunder, bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't silvered
Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
darkvision 60 ft.
Passive Perception
12
Languages
the languages it knew in life
Challenge
6
Lineage
Wraith
STR
6
−2
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+3

Spellcasting

The wraith is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The wraith knows the following sorcerer spells:

  • At will: mage hand, magic missile, minor illusion
  • 3/day: lightning bolt
  • 1/day: hypnotic pattern

Incorporeal Movement

The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter

The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Spells

mage hand, magic missile, minor illusion, lightning bolt, hypnotic pattern

Other data

description

Many spellcasters who died in Drakkenheim have become disembodied and corrupt undead spirits, still flowing with arcane power but twisted into evil, shadowy forms. They drift through the ruins, hungering for magical essence as much as living life force.