Archdruid

Mordenkainen Presents: Monsters of the Multiverse p. 48,

Size
Medium
Type
humanoid (druid)
Alignment
any alignment
AC
14 (hide armor)
Hit Points
154 (28d8+28)
Speed
walk 30 ft.
Saving Throws
Int +5, Wis +9
Skills
Medicine +9, Nature +5, Perception +9
Passive Perception
19
Languages
Druidic plus any two languages
Challenge
12
Lineage
Druid
STR
14
+2
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
20
+5
CHA
11
+0

Traits

Proficiency Bonus

+4

Actions

Multiattack

The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting.

Staff

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 21 (6d6) poison damage.

Wildfire

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 26 (6d6 + 5) fire damage, and the target is blinded until the start of the druid's next turn.

Spellcasting

The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):

  • At will: beast sense, entangle, speak with animals
  • 3/day each: animal messenger, dominate beast, faerie fire, tree stride
  • 1/day each: commune with nature (as an action), mass cure wounds

Change Shape (2/Day) (Bonus Action)

The archdruid magically transforms into a Beast or an Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action.

While in a new form, the archdruid's stat block is replaced by the stat block of that form, except the archdruid keeps its current hit points, its hit point maximum, this bonus action, its languages and ability to speak, and its Spellcasting action.

The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

recharge

2/DAY

Spells

beast sense, entangle, speak with animals, animal messenger, dominate beast, faerie fire, tree stride, commune with nature, mass cure wounds

Other data

description