Ashdra
Tales from the Yawning Portal p. 158
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 10
- Hit Points
- 4 (1d8)
- Speed
- walk 30 ft.
- Skills
- Perception +1
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Languages
- any one language (usually Common), Elvish
- Challenge
- 0
- Environment
- arctic, desert, coastal, grassland, hill, urban, forest
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Fey Ancestry
Ashdra has advantage on saving throws against being charmed, and magic can't put Ashdra to sleep.
Sunlight Sensitivity
While in sunlight, Ashdra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Ashdra's innate spellcasting ability is Charisma (spell save DC 9). Ashdra can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Spells
dancing lights, darkness, faerie fire