Ashen Flying Sword
Keys from the Golden Vault p. 157
- Size
- Small
- Type
- elemental
- Alignment
- lawful evil
- AC
- 17 (natural armor)
- Hit Points
- 17 (5d6)
- Speed
- walk 0 ft., fly 50 ft.
- Saving Throws
- Dex +4
- Immunities
- fire, poison, psychic
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 7
- Challenge
- 1/4
- Lineage
- Animated Object
STR
12
+1
DEX
15
+2
CON
11
+0
INT
1
−5
WIS
5
−3
CHA
1
−5
Traits
Proficiency Bonus
+2
Antimagic Susceptibility
The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Ashen Creature
When the sword drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
False Appearance
While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.